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Game Critics

Magazine Name Score Critis


Weekly Famitsu 100 out of 100 10 / 10 / 10 / 10 - 40 [platinum ; Mar 2006]


Play Magazine 100 out of 100 The scale of FFXII is so grand, so overwhelming, so vast, that comparisons to other video games--a proper review, in other words--borders on the impossible. [Jun 2006, p.69]


Deeko 95 out of 100 This is an extremely well-crafted game and the time taken to create it is highly evident. [JPN Import]


PSM Magazine 95 out of 100 Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56] 93


GameBrink 93 out of 100 It’s a flawed great game. The battle system is fast and fun, yet it’s a bit simple and repetitive. The license board provides non-linear character growth, yet there aren’t that many ways to raise the characters. The towns feel alive and outdo anything to date, yet the dungeons feel all too similar and repetitive. [JPN Import]


Play UK 93 out of 100 Despite the demo being met with scepticism, Square Enix has crafted a truly fantastic game that is a stunning change of pace and feel for the Final Fantasy series, but still manages to stay largely true to its roots. Beautiful. [JPN Import; Issue #139, p.60]


Games Master UK 91 out of 100 After its stormy development, FF12 isn't just a worthy installment of the series, but a great RPG in its own right, one that thinks differently and feels all the better for it. [JPN Import; June 2006, p.72]


PSM2 Magazine UK 90 out of 100 FFXII is a gargantuan, gorgeous game with a gripping plot, likeable characters and an interesting new combat system that injects some much-needed life into the series. Wonderful. [JPN Import; June 2006, p.44]


EuroGamer 90 out of 100 Hands-down the best instalment in the series since "VII." There, we said it. It succeeds on just about every imaginable level, combining a loveable and well-designed cast and suitably twist-ridden storyline with the most unique slant on the series' traditional turn-based combat system since it went all tactical to stunning effect. [JPN Import]


games(TM) 80 out of 100 Like it or not, the Final Fantasy series has come of age and this new approach to the genre is a breath of fresh air. [JPN Import; June 2006, p.108]


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